Three common 3D modeling mistakes and how to avoid them

 

 

When learning how to draw 3D shapes and make 3D models, it can be tempting to move quickly without considering the basics. These three 3D modeling mistakes are common, but by following our simple guidelines, you can avoid the pitfalls and create impressive art without having to take your models apart and start again.

Overusing N-gons and misunderstanding topology

N-gons are shapes that have five or more edges or vertices. Such shapes can be tempting to use when making 3D models, but their multiple sides make it difficult when it comes to sculpting later in the animation process. Instead, 3D modeling experts encourage the use of quads, because they can be easily subdivided.

Beginners should also avoid using triangles, or tris as they’re known by 3D modelers, as they can cause similar issues when it comes to animating.

Understanding the use of polygons is also key to grasping the wider issue of topology. This means that quads should be kept as square as possible, vertices shouldn’t break the flow of any edges and subdivisions should be spread out evenly. Modelers should regularly go back over what they’re making and check for mistakes to ensure that these simple rules are being followed, so they don’t need to overhaul or restart their project from scratch.

Using subdivisions too early in the process

It can be tempting to try and make a complex model after getting to grips with the basics of 3D modeling software. But the fact is that doing so often leads to mistakes which can be hard to fix.

As a general rule, start off by using the most basic of quads and don’t subdivide them unless you absolutely have to. Doing so can make models appear irregular, lacking the smooth quality which defines the very best 3D models found in bestselling games. If you can get the basic shape of a model right first, then it’s time to look over your work and add subdivisions if you think they’re required.

3D modeling software can ease out any bumps in models, but it’s better not to have to resort to this method if you can avoid it.

Getting proportions wrong

Proportions are the cornerstone of all good 3D models. Small mistakes with proportions can make a model look misshapen, especially detailed creations such as faces, but it can take a while to grasp how a model should appear when designing it on your computer.

This is where sticking to the principles of using quads and cutting down on subdivisions can help. The proportions of a basic model can be reworked easily, especially if it can be looked at as a series of different simple sections that you can adjust.

Wherever possible, keep a copy of any art that you’re using as a basis for your 3D model close at hand. That means either having it open on your computer or having a sketch in a notepad within reach. This will help you learn to coordinate your eyesight between the concept and the model, a skill that can take a long time to master, but one that will develop with lots of practice.

 

3D modelling without the mistakes. Get started with Wacom Cintiq.

Wacom Cintiq gives you the precision you need for error-free 3D modelling. The super-responsive Pro Pen 2, combined with the large HD high clarity screen, means you can model accurately while seeing every detail. The reduced parallax also gives you full control, so your cursor is where you expect to be. All so you can take your 3D modelling to the next level.

 

Recommended product

Wacom Cintiq 22
Draw, design and create directly on a high resolution screen with a precise pen.

Shop Wacom Cintiq 22

你可能也会想了解

了解更多

了解 Wacom 产品家族系列

数位板

在灵敏的数位板使用精准的压感笔素描、绘制和编辑图像,让你的作品生动跃于屏幕之上。

数位屏

使用精准的压感笔在高分辨率屏幕上直观绘图、设计和创作。

笔绘计算机

凭借更强的运算能力、可靠的压感笔,以及清晰的显示器,随时随地、随心所欲挥洒创作才华。

智能数位本

自然地纸笔书写后,还可将笔记转换成数字文件。

触控笔

使用 Wacom 触控笔在移动设备上书写并快速捕捉灵感。

关于Wacom

Wacom 的愿景是通过自然的界面技术汇聚人与科技。这项愿景让 Wacom 成长为交互式数位板、数位屏及数位触控笔的全球性制造商,以及数字签名保存与处理解决方案提供商。Wacom 直观输入设备所采用的技术已催生出全世界诸多一线数字艺术品、电影、特效、时尚及设计佳作,其界面技术同时为商业和家庭用户提供表达自我个性的利器。创办于 1983 年的 Wacom 公司是一家全球性公司,总部位于日本(东京证券交易所上市编号:6727),分公司及营销与销售代表处遍布世界各地 150 多个国家/地区。

了解更多关于 Wacom 的相关信息

Back to top
A+ A-
支持