응답성이 높은 패드와 정밀한 펜을 사용하여 이미지를 스케치하고 그리고 편집한 후, 화면에서 귀하의 작품을 확인할 수 있습니다.
N-gons are shapes that have five or more edges or vertices. Such shapes can be tempting to use when making 3D models, but their multiple sides make it difficult when it comes to sculpting later in the animation process. Instead, 3D modeling experts encourage the use of quads, because they can be easily subdivided.
Beginners should also avoid using triangles, or tris as they’re known by 3D modelers, as they can cause similar issues when it comes to animating.
Understanding the use of polygons is also key to grasping the wider issue of topology. This means that quads should be kept as square as possible, vertices shouldn’t break the flow of any edges and subdivisions should be spread out evenly. Modelers should regularly go back over what they’re making and check for mistakes to ensure that these simple rules are being followed, so they don’t need to overhaul or restart their project from scratch.
It can be tempting to try and make a complex model after getting to grips with the basics of 3D modeling software. But the fact is that doing so often leads to mistakes which can be hard to fix.
As a general rule, start off by using the most basic of quads and don’t subdivide them unless you absolutely have to. Doing so can make models appear irregular, lacking the smooth quality which defines the very best 3D models found in bestselling games. If you can get the basic shape of a model right first, then it’s time to look over your work and add subdivisions if you think they’re required.
3D modeling software can ease out any bumps in models, but it’s better not to have to resort to this method if you can avoid it.
Proportions are the cornerstone of all good 3D models. Small mistakes with proportions can make a model look misshapen, especially detailed creations such as faces, but it can take a while to grasp how a model should appear when designing it on your computer.
This is where sticking to the principles of using quads and cutting down on subdivisions can help. The proportions of a basic model can be reworked easily, especially if it can be looked at as a series of different simple sections that you can adjust.
Wherever possible, keep a copy of any art that you’re using as a basis for your 3D model close at hand. That means either having it open on your computer or having a sketch in a notepad within reach. This will help you learn to coordinate your eyesight between the concept and the model, a skill that can take a long time to master, but one that will develop with lots of practice.
Wacom Cintiq gives you the precision you need for error-free 3D modelling. The super-responsive Pro Pen 2, combined with the large HD high clarity screen, means you can model accurately while seeing every detail. The reduced parallax also gives you full control, so your cursor is where you expect to be. All so you can take your 3D modelling to the next level.
Wacom Cintiq 22
Draw, design and create directly on a high resolution screen with a precise pen.
Wacom의 비전은 자연스러운 인터페이스 기술을 통해 사람과 기술을 더욱 가깝게 만드는 것입니다. 이를 통해 Wacom은 펜 타블렛과 액정 타블렛 뿐만 아니라 전자 펜 스타일러스와 디지털 서명을 저장 및 처리하는 디지털 서명 솔루션 분야에서 세계 최고의 제조업체로 성장했습니다. Wacom의 직관적인 입력 장치의 첨단 기술은 전 세계에서 가장 흥미로운 디지털 아트, 영화, 특수 효과, 패션 및 디자인을 창조하는 데 사용되어 왔으며 비즈니스 및 개인 사용자에게 그들의 개성을 표현할 수 있는 선도적인 인터페이스 기술을 제공합니다. 1983년에 설립된 Wacom은 일본(도쿄 증권거래소 6727)에 본사를 둔 글로벌 기업으로 전 세계에 자회사 및 계열사를 두고 150개국 이상에서 마케팅 및 유통을 지원합니다.