Yes, for example Wacom's Bamboo Paper applications for iOS, Android and Windows 8
Please send an email inquiry to firstname.lastname@example.org
Please contact your Wacom WILL partner manager from whom you have received the evaluation WILL SDK
Yes, there are different technical support plans that Wacom offers for WILL. Please send an email inquiry to email@example.com for more information.
Yes, Wacom offers an attractive commercial licensing model for WILL. Please send an email inquiry to firstname.lastname@example.org for more information.
No, WILL's regular evaluation and commercial licenses do not include the option for redistribution of the SDK. Please contact your Wacom WILL partner manager or send an email inquiry to email@example.com if you have any questions or plans regarding redistribution of WILL SDK or products that contain WILL technology.
There are no specific prerequisites for apps to run WILL, as long as they are targeting any of the supported platforms.
WILL is supported on:
- iOS 6 or higher with Objective C
- Android 4 or higher with Java
- Windows 8.1 with Windows Store XAML applications with .NET and C++
These platforms are not officially supported. Please contact Wacom and share your intent.
Any development environment for the supported platforms is generally suitable. However, the demo projects provided along with the SDK require the following IDEs:
- Eclipse ADT for Android
- XCode 5 for iOS
- Visual Studio 2013 or higher and Windows 8.1 or higher
No, WILL is designed to work with any kind of pointer input devices.
Not necessarily, it works with touch or mouse too.
Wacom's browser plugin provided along with drivers or HTML5 Pointer Events when they become more widely supported by browsers.
Productivity demo project is utilising retained mode graphics, while the Creativity demo is utilising immediate mode graphics (directly rendering in bitmap).
Yes, WILL is designed to work in conjunction with other rendering engines, like font type renderers or general 2D graphics libraries.
Yes, images can be imported on the WILL canvas as OpenGL/DirectX/WebGL textures.
WILL SDK provides built-in support for the WILL stroke file format. If you have questions about file compatibility for your existing application, please contact us under firstname.lastname@example.org
It is more optimal for handwritten content compared to SVG. It provides for uniform input independent graphical representation across devices unlike InkML.
Yes, inking tools are entirely parametrized and application developers can design their own tools.
SurfaceView or TextureView on Android, CAEAGLLayer on iOS, SwapChainPanel on Windows 8, HTMLCanvas on Web.
Yes, demo projects provide examples of that.
This happens when you open the Creativity and Productivity Demo simultaneously. It is caused by the fact that both demos share the WILLComponents.xcodeproj as a sub-project. The solution is to close both demo projects and then to have only one of them open at a time.
For approximately 1 hour of handwriting with 'felt' tool (9353 strokes having 194090 total control points) the resulting file size is 1103 KB.
For approximately 1 hour of handwriting with 'felt' tool on iPad3 Model MD331FD/A, the performance stats are:
- File size: 1103 KB
- Strokes count: 9353
- Total control points count: 194090
- Total time for loading file and rendering: 3.595228 seconds
- Loading and processing of stroke file format: 1.154047 seconds
- Render time only: 2.441181 seconds